Thoughts
The thoughts.t module provides a framework for responding to commands of the form THINK ABOUT WHATEVER. It uses precisely the same TopicEntry mechanism as the Consultable/ConsultTopic classes, and can be used in almost precisely the same way. All you need to do is to define an object of the ThoughtManager class and then populate it with Thought objects, like so:
myThoughts: ThoughtManager ; + Thought @george "To be honest, you're not really sure what he's doing here. " ; + Thought @tFire "It's a wretched nuiscance. Your nephew's probably to blame for it somehow, but the important thing right now is just to escape from it. " ; + DefaultThought "You find your thoughts start to wander; for some reason you can't concentrate on that topic right now. " ;
Thought inherits from TopicEntry, so you can use all the properties and methods of TopicEntry with it; Thought and DefaultThought work just like ConsultTopic and DefaultConsultTopic.
You can exclude thoughts.t if you don't want to implement a THINK ABOUT command (or you don't want to implement it this way), but if you include thoughts.t you must also include topicentry.t.